Monday, August 24, 2009

Monday Morning Warcraft - Information Overload...

Morning blog lovers!

Now that Blizzcon has come and gone, we now have a TON of information that is floating around our heads making us feel light headed and dizzy.

Seriously...I have never had so much stuff I can talk about since I started this blog back in 2008. WoWinsider really has all the changes on lock, so I am not even going to try and pretend out do them...I mean, they have a video of costume and "sound a-like" contests from Blizzcon lol.

Yes, I did just say a sound a-like contest. People have no shame of their nerdyness and I for one salute you...even if you can make a really good murloc impression.

I do want to cover some of the changes and write down my thoughts about them.

  • Warlock changes
  • LFG cross server 5 mans and Icecrown (patch 3.3)
  • Guild leveling system
  • Removal of stats
  • Terrain changes
  • Rated battleground and pvp titles
That is seriously only a small % of the news that was released over the weekend. Lets get started mmmk?

Warlock Changes
You know, I am not sure why Blizzard decided to hold on to this for SOOOO long. Yeah, you know what I am talking about, Soul Shards. Very cool lore element for the warlock class. They use the souls of other people that they have killed to do something badass...ect kill more, health pot, soul stone, summon a demon.

I love warlocks even though I do not have one at max level...they are definitely a class I like to follow up on. Anyway, I was talking about the change to remove Soul Shards from your inventory and make it apart of the warlock's user interface.

Not only that, but Soul Shards are not consumed by any Warlock spell other than the empowering ability, Soul Burn. In other words, you will only have to use a Soul Shard to do a so called power move. Pretty dope. Also, you can only use them while in combat and again...they are not in your inventory.

I thought Shamans had it bad when Blizzard made us carry around 4 totems in our bags lol. Congratz warlocks everywhere, the days of farming 20+ shards before a raid or before a pvp grind are over....maybe lol.

LFG cross server 5 mans and Icecrown (patch 3.3)
Patch 3.3 is coming out sometime around the holiday season. MMO-Champion is predicting November, so still a little bit aways from the present. However, the new cross server LFG system will be out with it AND the final raid before the new expansion, Icecrown.

First off...fuck yeah. I am all about the cross server LFG even though it is just for 5 mans currently. My main playing time is an off-time, so usually I don't run 5 man heroics due to the lack of people.

Now, there should be a crazy amount of people just waiting to pwn face. Plus, they are going to give rewards to the leaders of this 5 man instances if it is a successful run? Ha...I will lead everytime, why the hell not? Blizzard hasn't release any of the rewards, but like I said....might as well....we are only talking about 5 man heroics here people. When was the last time you had a fail run of heroic Nexus or UK?

Ok, don't answer that, but you get the point.

This is also going to help tremendously with lower level instances, such as ZF or Sunken Temple. That is if they are still around. Can you imagine the cross server queue for WC or Deadmines? Just the thought makes me chuckle.


I don't really have anything to say about this other then I hope I get into a guild so I can experience some of this content. I was reading a few weeks ago that they might be a 5, 10, and 25 man version of this place. If that happens, atleast I will get to see the content, even if I don't raid.

Guild Leveling System
Time to bust out the "OH SNAPFIZZLE" on this one. I mean...what else can I say...its a great idea. Your guild gets experience points for each member that has completed certain content. If your guild is a very small and casual, you will still gain points from your members completing certain tasks, like 5 mans.

Of course if your in a 25 man raiding guild, you are going to have more experience points, but its nice to know that there is stuff for everyone in this new system. This experience is going to be converted into guild currency.

Not, that isn't gold...this is different. This "guild currency" can be use to by different professions recipes, reagents, mounts, tabards...stuff like that.

Blizzard also has plans for a whole guild to transfer servers at once...

Wow...WTF is going on here. Should be very interesting to see how this actually works when it goes live.

Removal of stats
This change is also very game changing. Actually, I would say its the most game changing of all the changes that were revealed over the weekend. Here is a small breakdown...
  • Attack Power on gear is gone. Instead, some classes will get 2 AP from each point of Agi (Rogues, Hunters, Shamans, Druids), and other classes (presumably Warriors, Paladins, and Death Knights) will get 2 AP per point of Strength.
  • Spell Power is gone. It comes from Int now.
  • MP5 is gone. Spirit is the mana regen stat, and all classes that need it will get some form of Meditation.
  • Hunters, never fear - you don't use mana any more.
  • Armor Penetration is gone.
  • Defense is gone. Tanks are now defense-capped from talents, like Druid tanks.
  • Haste now increases your rate of resource regeneration (mana, energy, rage, runes, focus).
  • Block Value is gone, but blocks now mitigate a percentage of damage.
  • Stamina is going to be more equal across different armor types - no more "plate HP envy."
Spell power is gone? Attack power is gone?!? Hunters no longer use mana? Shamans and Pallies now need spirit for mana regeneration?

I am on the fence about this one really. I agree that some of the Armor penetration...make the game slightly harder then I think is necessary. I mean, if I have to look up a spread sheet and do some math to figure out how much of whatever stat I need to perform at the best level. Then I think its an ok thing to get of rid them and get back to basics.

Now, on the other hand...this is quite a shock to most of us. All of my max level toons are mana based and one of the main stats I always went form either spell power or healing. Now all of a sudden that all goes away? Makes me kinda sad...especially since the only stat I will be stacking is intellect and spirit. Plus I am going to have as much hp as a tank?

Its going to be wild, that is certain.

I wanted to get into alot more, but I got pwned in the face at work and ran out of time to write my article.


More to come tomorrow, that is FO SHIZZLE. I'm WTFout!


Potts said...

As much as I don't like having to deal with stats I don't like the idea of removing stats. Particularly with the Def and attack power being removed. Now the argument begins when your plate drops if it is tank or dps appropriate. Are the haste and stamina going to be enough to determine the difference of who rolls or are tanks and dps rolling on the same gear? I mean don't get me wrong it would be nice to only have to carry 1 set of gear with a few replacements but I like that in a group with 3 tanks and 15 or more dps that my odds of gear drop are better.

thedoctor said...

@Potts - I still think that there is going to be a gap between Tank gear and DPS gear. I just think the gap is going to be much smaller then it is now.

Fish said...

I think tanks will get a talent to give bonus HP per stam, I don't think you'll see Ret pallies with 30k HP. I also think cross server 5 mans are a great idea.