I got an email the other day asking me a few questions about healing as a Shaman. So instead of answering those specific questions; I thought I would just make a guide about Shamans and their restoration spec.
So lets get start mmmk?
Mana - 16k
MP5 - 300 while casting
Spell Power / Healing - 1500 unbuffed
Spell Haste - 285ish
Spell Crit - 15-20%ish
This is pretty much the cookie cutter spec for a resto shaman. Is it perfect? No. Can points be swapped out? Of course they can. Look, we can argue and debate this until the next expansion, but the fact of the matter is to go what works for you.
In any resto build, you have 6 talent points that you can mess around with. Some shamans like the healing wave talent and the spell push back talent. Others like to use the improved reincarnation with enhanced weapons.
Not that much has changed in the new patch and I have been rocking my glyphs since Wotlk came out back in November.
That equals to about 30mp5 for the shaman, good stuff in my opinion.
3C. Glyph of Mana Tide Totem: Your Mana Tide Totem grants an additional 1% of each target's maximum mana each group member.
This is a very popular glyph within the resto shaman community. Just because it is popular doesn't make it the best choice. This glyph actually gives less healing bonus then the first two I mentioned. Surprised? I was surprised too, so surprised I did some further investigating...
Glyph of Water Shield: Increases the number of charges on your Water Shield spell by 1.
The water shield glyph is still worth it even if you do not decide on getting the improved water shield talent in the restoration tree. Of course it would be as effective, but it wouldn't be pointless.
What stats are important to me?
This is a tricky subject. I say that because it really depends on a variety of things. Such as who you are assigned to heal, (healing assignments) and if you are healing in a raid or a heroic 5 man.
Overall its spell power>mp5>intellect>haste>crit
Mp5 and Intellect are VERY close and could easily be swapped. Again, it really depends on your role and what you are doing.
You could also make a good argument that intellect should be first due to this fact:
10 intellect = 6mp5, 3 crit, and 2 spell power. Intellect also gives you mana based on your mana pool, replenishment, mana spring totem, and your improve water shield procs.
I like to keep all my stats balanced and I try to stay away from having one of my stats being outrageous. A good example is that I do not like to have over 25% crit rating and I like to stay around 350-370 mp5 unbuffed. My spell power is currently 2000ish unbuffed and 2200 with earthliving weapon. Once I get around 2150 spell power unbuffed I am going to focus solely on intellect and haste.
You would only use this kind of gem to meet the requirement of the meta gem. I recommend Dazzling Forest Emerald. I guess you could use the straight +stamina if you are under 16k, but I don't recommend it.
Go with the Wyrmrest rep first. That way you can can pick up a good pair of gloves while you are there.
Shoulders - Greater Inscription of the Crag or Greater Inscription of the Storm (Exalted versions). Atleast get the Lesser Inscription of the Crag, they are almost as good and only take honored with the Sons of Hodir. FYI - You have to unlock the dailies.
Cloak - Greater Speed (23 haste rating)
Gloves - Exceptional Spellpower (+28 sp)
Belt - Eternal Belt Buckle - Extra Gem
Legs - Sapphire Spellthread (+50 sp / +30 stam)
Feet - Greater Vitality (6mp5)
Shield - Greater Intellect (+25 intell)
Weapon - Mighty Spellpower (+63 sp)
Ahh yes, what makes a shaman a shaman...totems! As a resto shaman though, which ones do you use? That answer isn't as straight forward as you might think and you need to be aware in order to maximize your role as a raid buffer. First, lets go over what totems to drop if another shaman is in the raid.
Other Shamans in raid / group
If the other shaman is enhance, then they should have Enhancing totems talent and should be dropping Windfury, Strength of Earth, and Flametongue totems. As far as which air totem to drop, it is probably better that he drops mana spring and you handle healing stream. This is because of the new change in 3.1 that made our mana spring totem a base 91 mp5 untalented. Even though a resto mana spring totem should be 109 mp5, there is a much larger difference in our healing stream due to the fact that it is based off of spell power. Hopefully you have holy paladin in the raid for his blessing of wisdom, which if talent is the same as the resto shaman, 109 mp5. These do not stack..../sad panda
If the other shaman is elemental, then there is no reason to drop your flametongue totem. Elemental's have Totem of Wrath, which is a larger increase in spell power and will not stack with flametongue. I usually just take over what they do not, meaning that I drop the melee helpful totems along with healing stream.
You are just going to have to use your best judgement in deciding which totems to drop. Two important things to consider...
1. Compostion of your group / raid. If you are melee heavy or the top 5 dps is all melee classes, you might want to drop windfury over wrath of air.
2. Make sure your totems are not wasted or being overiden. We talked about this in regards to other shamans and holy paladins. Example is Death Knight's Horn of Winter. When this is activated it makes our Strength of the Earth totem pretty useless. Use Stoneskin totem to add some extra armor, plus it makes healing the tanks a little easier.
Can't really go wrong if you follow those two rules.
Instant big heal aka OH SNAPFIZZLE button
All resto shamans need a "OH SNAPFIZZLE" button. This is when someone in your raid / group needs an instant big heal. Through talents you are going to get the ability called Nature Swiftness. This makes any spell with a cast time under 10 seconds instant. Coupled with another resto talent, Tidal Force, and waa la....now you just have to put a macro to make it a button.
The two talents by itself with a healing wave cast should instantly heal someone for 10-14k (depending on spell power). You can also add trinkets into the mix and it is recommended.
Macro is as follows:
/cast Nature's Swiftness
/cast Tidal Force
13 is the upper trinket slot and 14 is the lower trinket slot. If you do not have a trinket that has a use, then the macro will just skip over it.
This macro is useful for pvp and pve. It also comes in very handy for heroic 5 mans. Remember that less dmg that your group / raid is taking, the better. If you have a badie targeted, it will Earth Shock them. If you have a friendly targeted, it will earth shock its target.
/cast [harm] Earth Shock; [target=targettarget, harm] Earth Shock
These are the only macros that I use. There are other ones out there that other shamans deem useful, but those two are the most useful in my opinion.
Addons are a big deal and help you do your job correctly. Even though it is slightly outdated, I wrote an article awhile back of all of my addons. Most of those addons are not necessary, but a few make our job extremely more efficient. I HIGHLY recommend downloading and using Clique for all healers, not just resto shamans.
Clique is very easy to setup and if used correctly, automatically makes you a better healer. Breakdown of the addon is that heals are casted by just moving your mouse over the raid frame or the toon portrait and pressing a certain keybind. You can setup which key you want to bind an ability
Alot of shamas swear by grid or healbot. I used the default UI and I do find. Now If I didn't have clique, I would be in major trouble.
1. Key bindings. Super important. Besides the key bindings I have setup for Clique, I also use the "~" key for Riptide, the "1" key for LHW, and the "2" key for HW. "G" is my OH SNAPFIZZLE button, and "T" is just Tidal Force.
2. Raid Healing. We have chain heal and because of this we make excellent raid healers. In fights where people are spread out, Chain heal loses its power. Howeer, melee can only spread out so far and because of this we are excellent in keeping that group up while we through a quick LHW to others.
3. Don't forget about your elementals! You might be thinking to yourself...well duh dude! I is no noob mmk? Well I am and I forget about my fire and earth elementals all the time. Blizzard buffed both of them substantially and they are definitely worth dropping during boss fights. Especially for all of the dps races in Ulduar.
4. Don't be afraid to fail. I have let many people die when they shouldn't have. Most of the time it was due to casting a chain heal (long cast) instead of using a Riptide+LHW (quick cast). Other times it has been due to me zoning out or just plain failing. Practice and repetition is key to perfecting anything, just try not to get discouraged and keep at it.
5. We can decurse! So do it! This may be another one of those dumb moments, but I have ran into MANY resto shamans that did not know they can decurse. Even better is setup your cleanse in clique to minimize the time the disease, curse, or poision is on. Very important and recommended.
I know this post is huge, but there was alot of information I wanted to inform the
masses few followers about how to play a restoration shaman correctly. If you notice any glaring mistakes please say inform me in the comment section. Thanks for reading and now you should know how to master the power of nature....
....good luck with that shit =P
Referance for most information: http://elitistjerks.com